﻿using System.Collections.Generic;
using System.Windows;
using GameEngine.Clients.Silverlight;
using GameEngine.Clients.Silverlight.View;
using GameEngine.Model.Data;
using MySettlers.View.Components;
using PureMVC.Interfaces;
using PureMVC.Patterns;
using GameEngine.View.Components;
using GameEngine.View;
using MySettlers.Game.View.Components;
using MapEngine;
using GameEngine.Model;

namespace MySettlers.View
{
    public class BuildingMenuMediator : MenuMediator<string,BuildingMenuUC>
    {
        IThingDataProxy<int> selectedItem;

        public const string MYNAME = "BuildingMenuMediator";
        public BuildingMenuMediator(BuildingMenuUC view, string outCommand)
            : base(MYNAME, view, outCommand) 
        {
        }

        public new BuildingMenuUC ViewComponent
        {
            get { return base.ViewComponent as BuildingMenuUC; }
        }

        #region IMediator Members

        /// <summary>
        /// List the <c>INotification</c> names this <c>Mediator</c> is interested in being notified of
        /// </summary>
        /// <returns>The list of <c>INotification</c> names </returns>
        override public IList<string> ListNotificationInterests()
        {
            IList<string> notifications = new List<string>(base.ListNotificationInterests());
            return notifications;
        }

        /// <summary>
        /// Handle <c>INotification</c>s
        /// </summary>
        /// <param name="notification">The <c>INotification</c> instance to handle</param>
        /// <remarks>
        ///     <para>
        ///        Typically this will be handled in a switch statement, with one 'case' entry per <c>INotification</c> the <c>Mediator</c> is interested in. 
        ///     </para>
        /// </remarks>
        override public void HandleNotification(INotification notification)
        {
            base.HandleNotification(notification);
        }

        /// <summary>
        /// Called by the View when the Mediator is registered
        /// </summary>
        override public void OnRegister()
        {
            base.OnRegister();
            ViewComponent.OnExternalActionButtonClick += new OnButtonClickHandler<string>(ViewComponent_OnButtonClick);
        }

        /// <summary>
        /// Called by the View when the Mediator is removed
        /// </summary>
        override public void OnRemove()
        {
            base.OnRemove();
        }

        #endregion

        void ViewComponent_OnButtonClick(string text)
        {
            switch (text)
            {
                case BuildingMenuUC.CREATEPEASANTBUTTON:

                    var thing = MyModel.Instance.CreateThingVO(
                                 new ThingVOId<int>(SilverlightModelFacade.Instance.CreateNewId()),
                                 MyFacade.Instance.peasantMaleTypeId);
                    thing.Position = new Point3d(new Point(selectedItem.Position.X,selectedItem.Position.Y-2),0);
                    SilverlightViewFacade.Helper.AddThingToWorld(
                           thing,
                           MyModel.Helper.GetWorldDataProxy(MyFacade.Instance.currentWorldId).Id
                        );
                    break;
            }
        }

        internal void setSelectedItem(GameEngine.Model.IThingDataProxy<int> thingDP)
        {
            selectedItem = thingDP;
        }
    }
}
